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March 21 2018


Apple Software Store Hits the Count-down

After you launch the applying, the first couple of weeks usually show the download boom. You publicize it, support it, look through the initial reviews on software stores and maybe tech blogs. But the iphone app that is downloaded will not necessarily get launched; a launched application is not necessarily used at least once; even greater, an average application has a large chance of never being used over and over again. That is why tons of downloads do not exactly imply that your application is great.

People tend to download plenty of applications, but soon may get tired of the gathering  download tutu app free  on their homescreen. It's hard to get attention with something that is continually rolling inside the abundance of same-structured pages on application stores. Even harder it is to retain users' attention.

Stats tools do count downloads but don't count deletions. This makes the get metric even more hazy while it constantly grows. App downloads don't explain to you anything that will help make your iphone app better. You needn't learn too much about them, you need to know more about user behavior and accumulate feedback.

There Are Things That Matter More Compared to Downloads

Even if the software gets downloaded, it can certainly be thrown away over a period of time. If it is not launched simultaneously, users may forget about it and just delete later on. What matters here is the actual usage. The number of time do people spend in your app? How well does it coincide with your personal calculations? There is an expected average time a user spends by using an application, depending on its objective, and that's what must be measured and analyzed. Such things are more important than bare figures of downloads.

The application can be simply paid, which means direct profits; or it can be free with another monetization model aboard, say, freemium. Whatever, whether it doesn't offer great user experience, it won't be a success. Downloads tell nothing much here again. There is a difference in simply getting an iphone app sold by any means and making its users more happy by the very fact of its existence. Thinking long-term, the latter is very important. And if otherwise, if the numbers of downloads are not as huge as you expected, the application is not necessarily a failure.

Don't be the product, buy the product!